Frame interpolation

Interpolate

Fluid motion from optical flow. Convert to 60 or 120 fps, create silky slow-motion, and smooth out stuttery footage — with flow-based warping that resists artifacts.

30 FPS60 FPS

Interpolation only — 2× frame rate, drag to compare motion

Any factor

Each frame pair yields k−1 new in-between frames — 2× doubles the frame rate, higher factors go further for slow-motion.

Flow-based, artifact-resistant

Optical flow plus softmax splatting warps real pixels instead of hallucinating them, keeping edges and textures stable.

Reversible in Refine

Region reprocessing can remove interpolated frames again to restore the original frame count before blending fixes back in.

Factor2×–k× (k−1 synthesized frames per pair)
Processing window40-frame units
Typical uses60/120 fps conversion · slow-motion · de-stutter
HardwareApple Silicon (dual GPU + Neural Engine) · NVIDIA (TensorRT)

In the pipelineInsert an Interpolate stage anywhere in an Enhance job — before or after upscaling — or use the Refine workspace's Consistency recipe to fix flicker and jitter in a tracked region.

Part of every license.

All seven models, one $64.99 license — running entirely on your machine.