Technology

Built to run where your footage lives.

Seven model families — super-resolution, diffusion restoration, interpolation, denoising, depth, and segmentation — compiled into engines tuned for your exact hardware and executed entirely on your machine.

CoreML · Neural Engine TensorRT · CUDA TensorRT · CUDA
7 MODEL FAMILIES100% ON-DEVICE SUPER-RESOLUTION120FPS INTERPOLATION8K+ OUTPUT10-BIT PRORES · HDR
Local engines

Not a port of a cloud service. A native engine.

Most AI video tools run inference in a datacenter and stream you the result. Refocused inverts that: each model is built into an engine on your own hardware, so the heavy lifting happens at full local bandwidth — no upload queues, no credits, no per-minute pricing.

01

Download

Model weights arrive encrypted from our servers — your video never moves over the network in either direction.

02

Build

Engines are compiled on your machine, for your machine: CoreML on Apple Silicon, TensorRT on NVIDIA — tuned to your GPU and memory.

03

Configure

Choose tile sizes, precision, and compute units — CPU, GPU, or Neural Engine — or use one-click starter presets.

04

Run

Frames flow through a staged worker pipeline — decode, preprocess, infer, postprocess, encode — with live per-stage telemetry and automatic crash recovery.

Long clips and large frames are handled by automatic tiling with feathered seam blending, so even 8 GB machines can process footage that would never fit in memory at once.

The models

Seven families. Seven different problems.

Each family is a distinct architecture chosen for its job — not one network with seven presets. Here is how each one works, and why it works that way.

Super-resolution

Refocus

How it worksAn event-driven super-resolution network: it synthesizes brightness-change “events” between frames into motion cues, then uses them to reconstruct detail a single frame can’t carry.

Why it mattersMotion awareness is the difference — per-frame upscalers hallucinate independently on every frame and shimmer; Refocus stays sharp and temporally stable. Fixed 4×, combinable with output downscale for 2×-equivalent results.

DETAILS →
Diffusion restoration

Regenerate

How it worksA generative diffusion pipeline — VAE encoder, diffusion transformer, VAE decoder — that rebuilds plausible high-frequency detail instead of interpolating pixels.

Why it mattersFor heavily degraded footage, there is nothing left to interpolate; detail has to be re-synthesized. A turbo decoder option speeds decode ~7×, and runtime load/unload plus disk offload let it run on constrained hardware.

DETAILS →
Streaming generative

Regenerate-Q

How it worksA one-step streaming variant of Regenerate: stateful per-tile KV caches carry context from frame to frame, so each new frame needs only a fraction of the compute.

Why it mattersDiffusion-class detail at practical speed, with strong temporal consistency built into the cache design. Scales from 8 GB consumer GPUs to 80 GB datacenter cards via VRAM/RAM/disk tiering.

DETAILS →
Frame interpolation

Interpolate

How it worksOptical-flow estimation with softmax-splatting frame synthesis — new frames are rendered by warping real ones along measured motion, not by blending.

Why it mattersAny integer factor: 2× doubles frame rate for 60/120 fps conversion or silky slow motion, without the ghosting of naive frame blending.

DETAILS →
Temporal denoising

Denoise

How it worksA self-supervised spatio-temporal blind-spot network with flow alignment and Bayesian temporal fusion — trained without any clean reference footage.

Why it mattersFusing evidence across aligned frames removes noise without smearing detail, and the temporal fusion is what keeps it flicker-free. One dial: strength (σ).

DETAILS →
Depth estimation

Depth

How it worksMonocular video depth from a ViT backbone with a temporal head, processed in 32-frame windows with seam-free alignment between them.

Why it mattersTwo variants — relative and metric (real-world meters) — in three sizes. Depth powers the app’s synthetic depth-of-field Focus tool and depth-threshold masking, and exports as grayscale/float maps for VFX pipelines.

DETAILS →
Segmentation

Segment

How it worksSAM 2.1 promptable object segmentation with video mask tracking — click an object once and the mask follows it across every frame.

Why it mattersTracked masks are what make region-targeted work possible: fix, denoise, or regenerate one object without touching the rest of the frame. Four sizes, tiny to large.

DETAILS →
Beyond single models

The models are designed to be combined.

Enhancement rarely ends with one pass. The architecture treats every model as a stage that can be chained, targeted at a masked region, or re-run on just the part of the frame that needs it.

One job, many stages

The pipeline builder chains models in a single run — Refocus into Regenerate for the flagship workflow, with Interpolate and Denoise stages insertable anywhere in the chain. Presets are saveable and copyable from any past project.

Refine — surgical fixes after enhancement

A persistent workspace where the models compose interactively: tracked SAM 2.1 masks, depth-threshold selections, synthetic depth-of-field focus, and region-targeted reprocessing that runs a fresh pipeline on just a masked area and blends it back.

Compare — verify at the pixel level

Timestamp-synchronized A/B wipe between any two videos with up to 8× zoom and pan — built for checking work frame by frame, even when frame counts differ after interpolation.

Professional I/O

ProRes 10-bit 4:2:2/4:4:4, H.265/H.264, AV1, VP9; HDR metadata passthrough and override (PQ/HDR10, HLG, BT.2020); PNG/TIFF image sequences with alpha; hardware encode via VideoToolbox and NVENC.

Hardware

Made for Apple Silicon. Ready for NVIDIA.

macOS · Apple Silicon

Neural Engine and GPU, at the same time.

Models are compiled to CoreML, and the workload is split across the chip: some components run on the Apple Neural Engine while others run on the GPU, so both are working at once instead of taking turns. In Regenerate-Q, the diffusion transformer runs on the GPU concurrently with encode and decode on the Neural Engine; Interpolate and Denoise offer the same dual-execution mode.

Our diffusion models are optimized to run locally on macOS hardware without the extreme quantization that degrades other models' output — the detail the model generates is the detail you get.

Hardware video encode via VideoToolbox; ProMotion-aware native playback throughout the app.

Windows & Linux · NVIDIA (Beta)

TensorRT engines, built for your card.

On NVIDIA hardware, models compile to TensorRT/CUDA engines optimized for the specific GPU in your machine. VRAM, system RAM, and disk tiering let the generative models scale from 8 GB consumer cards up to 80 GB datacenter GPUs.

Hardware video encode via NVENC. Windows and Linux support is currently in Beta.

Private by design

Local isn't a feature. It's the architecture.

100%

On-device. Every model executes locally — no cloud inference, no uploads, no credits or render quotas. Your footage never leaves your machine.

0

Uploads. The only network traffic is downloading model weights and license checks — never your content.

Offline

Once engines are built and your license is active, processing works without an internet connection.

See it run

The proof is in the pixels.

Interactive before/afters for every model — or download the free trial and run the engines on your own footage.