06 · Library & Settings

Projects, videos & settings

The library holds every job you have run, with per-stage timing, configuration, artifacts, and an A/B compare view. Settings has four panels, described at the bottom.

Projects

Projects lists every job you have run, searchable and filterable by workflow (Enhance / Refine). Select one to see processing time per stage, the configuration, and all artifacts: final output, intermediate stages, and the source. Refine projects list their outputs by kind: Blended version, Patch, Mixed video, Mask set, Depth map, Focus render, or Edited video. The project name in the detail header is editable: double-click it, or use the pencil, to rename the project in place.

A finished project: Play output, Compare (A/B wipe against the source), or open a Refine session.

Compare opens a synchronized side-by-side with a draggable wipe and zoom, the clearest way to judge an output against its source. When one side is a trimmed output (a clip range, a patch, a chapter), Compare places both on the source's timeline instead of starting them together: before the shorter side begins it shows starts at with the time, and after it runs out it shows ended and holds the last frame. Play opens the video in a player where the mouse wheel or a pinch zooms in and dragging pans, for a quick pixel-level look. Refine opens a session with the project's source and stages already in the pool.

Refine keeps its files next to the working video in a <base>_refine folder: masks/ for mask sets, depth/ for depth maps, patches/ for re-processed patches, versions/ for blended results (named <base>_v2, <base>_v3 and so on, each the next working video), and work/ for scratch. Later versions of the same video write into the same folder, so one project's history stays in one place.

Videos

Videos is the catalog of every input and output file the app knows about, with resolution, length, and the projects each file belongs to. Filter by Input / Output and by workflow.

Videos: every file the app knows about, and the projects each one belongs to.

Settings reference

Engine Configuration
Where the engine looks for engines, weights, and your license file, plus command, monitoring, and logging options. Edits are staged until you click Apply Changes; some changes restart the engine. Most users never need to change these. The main use is moving model storage to another disk.
Application
Window behavior, most notably Minimize while upscaling, which switches to the compact stats window during Regenerate-Q jobs so the UI does not compete with inference for the GPU.
License Management
Device ID, software key, license generation, and code redemption. Covered in Install & activate.
Third Party Libraries
FFmpeg and the MPV preview player. The bundled builds work out of the box; this panel points at custom binaries and switches the player's video output mode (use Software if preview playback misbehaves; it never affects rendered output).
Engine Configuration: storage locations, license file path, and engine behavior.